From the ashes of Dr. Strach’s machine, a new power has risen—a terrifying force with a unified vision of conquest. The Coven is not here to fight for control; it’s here to take it. The Scream Machine is evolving, and every part is a stage in the campaign to conquer all of life and death, and soon, all creatures will fall under its domain.
2025: The Coven is Calling

2025: The Coven is Calling
From the ashes of Dr. Strach’s machine, a new power has risen—a terrifying force with a unified vision of conquest. The Coven is not here to fight for control; it’s here to take it. The Scream Machine is evolving, and every part is a stage in the campaign to conquer all of life and death, and soon, all creatures will fall under its domain.
The Coven
High Priestess Deianira

The High Priestess Deianira
The essence of High Priestess Deianira is as old as the first whisper of decay. She is a being of the end, a living embodiment of the ultimate fate of all things, and her very presence invites corruption and decline. Her name, is synonymous with endings, a title earned through eons of watching civilizations rise and crumble, and life itself gives way to the inevitable embrace of death.
Her primary form of manifestation is through the necrotic arts. This is a profound and intricate school of magic that goes far beyond simple necromancy. Where a common necromancer might reanimate a corpse, Deianira can warp the very fabric of life, drawing vitality from the living to fuel her own designs. Her signature black vines are not mere plants; they are living conduits of this power. They are parasites that attach themselves to the living, slowly sapping their energy, leaving behind a hollow husk. These vines are both her weapon and her eyes, a sprawling network that allows her to feel the decay of the world and to locate the places where suffering is ripe for harvesting.
For millennia, Deianira existed in the shadows, a specter on the fringes of reality. She did not need to act, for the world was always doing her work for her. She was content, a patient predator waiting for the perfect opportunity to fully manifest her power. She sought not to control the world, but to accelerate its decay, to bring about the final, beautiful silence of its end.
However, a new ambition began to stir within her. Deianira’s senses, accustomed to the slow rot of nature, were overwhelmed by the raw, chaotic energy of the Scream Machine. She saw Dr. Strach, a mortal man, who, in his unhinged quest for power, created a crucible of agony more potent than any she had ever encountered. This was a place where the living were forced into a prolonged state of despair, a continuous harvest of fear and pain. Every scream, every failed experiment, every broken mind, was a nutrient-rich offering that beckoned her closer. She began to feed on the Machine’s misery, her power swelling with each tormented soul trapped within its walls.
But she was still unable to manifest on the mortal plane. She needed an anchor, someone with a deep, tangible connection to the mortal world. She searched for a soul that resonated with the darkness of the Scream Machine yet possessed the power of life. Her search ended with Madame Clarise.
Deianira felt Clarise’s power—rooted in the very essence of life and growth—as a vibrant, humming counterpoint to her existence. She also felt the profound, all-consuming hatred that fueled Clarise’s every waking moment. Deianira saw in Clarise the perfect vessel, a being who possessed both life and a profound, vengeful desire for death. The union of these two opposing forces, she knew, would be an unholy ritual of creation and destruction. She would offer Clarise the one thing she craved above all else—the power to destroy Dr. Strach—and in return, she would gain the anchor she needed to fully manifest her will. It was a perfect exchange, a terrifying bargain that would not only end the tyrant of the Scream Machine but would also give birth to a new, unified force of unspeakable power. And so, from the shadows, Deianira reached out, a silent, black vine of promise, to an apprentice who was already lost to the darkness.
Madame Clarise

Madame Clarise
Madame Clarise, once the brilliant ecological scientist Dr. Clarise Hawthorne, was on a promising path, combining modern science with ancient, nature-based knowledge. She believed that the secrets to healing lay in the symbiotic relationship between living things. This was tragically cut short when she was abducted by the notorious Dr. Strach. He saw her not as a rival, but as a priceless resource to exploit for his terrifying Machine.
Trapped in the asylum and forced to aid in his fear experiments, Clarise’s initial purpose transformed. Driven by a desperate need to save her patients, she began to use her skills to heal their tormented minds and bodies. She hoped that if she could restore them, even temporarily, one could escape and find help. However, the Scream Machine was a malevolent entity that slowly chipped away at her sanity. Its constant, sinister whispers corrupted her noble goal. The line between healing and obsession blurred as her work devolved into a horrifying desire to modify subjects instead of repairing them.
She began to fuse mutilated patients with woodland creatures, using surgical procedures and druidic magic to create monstrous animal-human hybrids she called her children or pets. These creations became her twisted army, a testament to her new, sinister nature. For years, she waged a silent war against Dr. Strach, but his reign was relentless.
Consumed by hatred, Clarise made a terrifying pact with an ancient entity, High Priestess Deianira, who promised her the power to finally destroy Strach. She accepted, and in exchange, she pledged her own magic and soul to a sinister union. This unholy alliance granted her the ultimate power to defeat Strach, and she became a terrifying force at the bloody crossroads of life, death, and vengeance. Now, with the tyrant gone, Madame Clarise continues her twisted work as a new queen in a newly conquered domain.
Timeline of The Machine
Dr. Strach & The Machine
Timeline
2017: Dr. Valner
REDVYN ASYLUM opened in 1868 as one of the first mental hospitals in Virginia. It was built close to the ruins of an orphanage founded by the late Emily Redvyn, who was accused and executed for practicing witchcraft. Only a select number of patients were admitted to the asylum under the care of Dr. Caine, and operations were extremely private. Stories of the creepy doctor spread throughout the area and children would scare each other with nursery rhymes about Dr. Caine, aka Dr. Insane. REDVYN ASYLUM is an indoor haunted house attraction filled with moving props, highly detailed scenes, and intense scares.



